Frequently Asked Questions
+ Why Is Having A Fun Product, Important?
I like to look at a quote from Randy Pausch, "Never, ever underestimate the importance of having fun". The reason why most people voluntarily do things they normally wouldn't do, is because there is the promise of the product, event, or thing, being fun. Fun is a major incentive for most people, most of the time. Moreover, the art of making something fun, lends itself well to attracting people to your product, event, or thing. So even if "fun" isn't your objective, learning how to create an environment that's fertile for fun, will make your entertainment product more palpable and enticing for your potential audience.
+ Will Having A "Fun" Product Help Me Retain Users?
Part of making a product "fun", is making them want to continue using that product, or want to experience that event again. This is essentially what retaining users is, giving a reason to come back for more. You want to give them a reason to come back again voluntarily, and like I said in the previous question, fun is the reason people do anything voluntarily.
+ Can "Fun" Be Defined?
Yes, it definitely can. The reason it can be defined is because I myself have tested my "fun theory" through various entertainment disciplines including improvisation performances, video games I have released commercially, and interactive attractions I helped create, to name a few. I have also interviewed entertainment professionals from TV producers to Disney Imagineers, who have given similar insight, and whose experience and first hand accounts I have assimilated into my teachings of what makes something fun.
+ Can You Actually Teach How To Make Something Fun?
Yes. Because my teachings are not based off of any one entertainment discipline (but rather many), it can be applied to anything. Fun is universal, and I can teach it to anyone.
+ What Services Are Offered By You?
I am available for personal consultations on various FUNgineering projects including Video Game Design, Board/Card Game Design, Story Writing, Fight Choreography, User Interface Design, App Design, UX Design, Product Design, Creative Direction, Art Direction, Animation Direction, and more if you can contact me at email@example.com